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  • filthyviewwhore 11:33 pm on August 14, 2011 Permalink | Reply
    Tags: , , CL4P-TP, , Cloud Saves, Cloud Storage, First Person Shooter, , , , , , , , , , Randy Pitchford, , Saves, , , ,   

    Borderlands 2 Will Save Your Awesomeness (Saves) In A Pretty Cloud 

    As the first succulent bits of juicy info start slowly trickling in; a rather tasty revelation for the game and its functionality on the Xbox 360 has finally reached our hungry tastebuds.  In a recent interview with Gearbox CEO Randy Pitchford, Pitchford claims that Borderlands 2 will be using a cloud functionality on Xbox Live to handle game saves in the sequel.  While there have been some whispers out of Redmond about the possibility of the inclusion of cloud based saves, nothing has come down the pipeline officially from Microsoft.

    Pitchford spoke about the new features in a recent interview:

    “Borderlands 1 saved your content locally, we’re doing some things we hope on all platforms that allow you to save your content on the cloud so that you never lose content and as long as you can access your account you can be at your friends house or whatever and continue playing with your character. We have some more details to talk about there and some things to work out with that there but its an objective we have.”

    While there has yet to be an official date set for the release of Borderlands 2, you can just do as I do and proclaim that it should be arriving sometime after April 2012 since that is the start of the fiscal year for the company (ooh look at me putting my money knowledge hat on).  As far as cloud based storage coming from Microsoft, maybe Borderlands 2 will include a necessary dashboard update so this feature can be implemented.

    When Borderlands 2 does finally decide to reveal itself; it’ll be available for PC, Xbox 360 and PS3 (possibly Wii-U, but I doubt it.. although I would appreciate a Mac version.. just saying.)

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    • jo7n 2:23 am on August 15, 2011 Permalink | Reply

      Probably a way to try and combat hacking in the game.

    • shawnmave 2:43 am on August 15, 2011 Permalink | Reply

      That’s always a possibility; but history has shown us that there is nothing that can’t be hacked.

  • filthyviewwhore 8:19 pm on August 13, 2011 Permalink | Reply
    Tags: , , , , Deus Ex, Deus Ex: Human Revolution, Eidos-Montreal, First Person Shooter, Gamespy, , , , , , , , , , , ,   

    Stop Freaking Out About The PC Version of Deus Ex: Human Revolution 

    Ever since Bioware’s so called “hardcore tactical-RPG” series (Dragon Age) became “consolized” with Dragon Age 2 and Crytek’s rig-busting shooter lost its rig-raping oomph in Crysis 2, PC gamers were already in a “RAEG” when they learned Eidos-Montreal outsourced the PC version of Deus Ex: Human Revolution. Not again. Not Deus Ex. “Not a console port!“, The pc gamers cried.

    Well take your fingers off of your keyboard and refrain spamming the inbox of Eidos-Montreal, Eidos-Montreal told Gamespy in an exclusive interview, that making a straight console port of Deus Ex: Human Revolution was never an option, and they went to great lengths to co-develop the PC version with partner Nixxes (while getting an added assist from hardware partner AMD). The result, Eidos-Montreal Director of Technology Julien Bouvrais and Nixxes Software Founder and President Jurjen Katsman explain, is an outsourced game that looks and plays like it was designed for the PC first. (In other words, shut the hell up and enjoy a damn good game for fuck sakes.)

    Now as I noted, Eidos-Montreal thought that offering them cookies wasn’t enough to answer my questions and chose to go with Gamespy for this interview. So I will now post the entire interview with Gamespy; because I’m just bitter like that. Plus I still have that abandonment issue thing.

    GameSpy:Warren Specter’s and Harvey Smith’s original Deus Ex is on the shortlist of all-time PC classics. Knowing this, how important was it to Eidos-Montreal to make a great PC version of Human Revolution?

    Julien Bouvrais, director of technology, Eidos-Montreal: Deus Ex is one of those legendary franchises amongst developers. A vast majority of people who have been working in the industry for a while and have been playing games since they were kids, have dreamt about one day being part of such a cornerstone of the gaming history.

    I remember back in June 2007, when I started at the studio, I was employee number 11 and at that time pretty much everyone spent their first days playing the original Deus Ex again. That was a self-imposed requirement. Everyone felt it was important that it be fresh in our minds when we talked about the game and what Deus Ex: Human Revolution would be.

    GameSpy:So why was the decision ultimately made to outsource the PC version?

    Julien Bouvrais: Obviously, while console versions of the game were part of the picture, PC was also a big focus. It was simply out of the question to do a straight port of the console version to PC, while being able to keep the essence of the adventure we experienced seven years before. With this in mind, we started exploring ways to best create the whole Deus Ex: Human Revolution project — console and PC.

    There was really no way our team could tackle all three platforms at the same time. Making a Deus Ex game is an incredible challenge in the first place and we wanted to be sure we wouldn’t put the game at risk.

    GameSpy:So you turned to Nixxes Software, most recently Eidos Interactive’s partner on the PC version of Lara Croft and the Guardian of Light. Why was the Netherlands-based studio the right choice for Human Revolution?

    Bouvrais: Working with an external studio that had lots of experience on PC, with which Eidos had been working for several years, started to make a lot of sense. Nixxes knew the engine extremely well, they had delivered many PC games, and were huge fans of the Deus Ex franchise as well. The head office was really supportive of this decision, and retrospectively, I am convinced this is one of the best decisions we made to ensure the quality of the game.

    When we took the initial steps to outsource the PC version, Nixxes was already collaborating with us on the game and had a very good understanding of what we were trying to achieve. They didn’t really have to get up to speed on the technology or our ambitions, which clearly allowed for a very smooth transition. The Eidos-Montreal and Nixxes teams literally worked together in the same code repository, keeping in contact daily. We were as close as we could be to one another considering both studios are 6,000 kilometers apart.

    GameSpy:Jurjen, how did your studio react when it learned it would be working on a prequel to Deus Ex?

    Jurjen Katsman, founder and president, Nixxes Software: Everyone in the studio was extremely excited about working on Deus Ex: Human Revolution. We have worked on PC versions of quite a few games over the years, but Deus Ex has been such an iconic franchise on PC that it really made it a special project for Nixxes. Everyone really wanted to play a part in ensuring that the PC community would get the prequel that they have been waiting on for such a long time.

    Since we had already been working with Eidos-Montreal on the technology for quite a while, it was relatively easy to roll into the project. We had already met some of the key contacts, in most cases face-to-face, so communication went quite smoothly.

    GameSpy:When Eidos-Montreal revealed to the public that the PC version of Deus Ex: Human Revolution was being outsourced, the reaction from the PC gaming community was fast and furious. How aware of the fan feedback were Eidos-Montreal and Nixxes? Did it have any impact on the work you were doing on the PC version of the game?

    Jurjen Katsman: We followed the announcement and the reactions quite closely here at Nixxes. I would say that some of the more negative reactions only made us more determined to make sure that the PC version would really stand out and be a great PC game. Many reactions also confirmed that we actually were on the right track. A lot of fears that people voiced were about things we would never consider acceptable in a PC game either.

    Julien Bouvrais: Even before we announced the collaboration with Nixxes, there was a great fear from the fans of the original game about the PC version of Deus Ex: Human Revolution. We were following the community in the forums and their reactions about the rebirth of Deus Ex and what it would mean for the PC version of the game. Many were scared that it would be a straight port of the console game, which is exactly what we, the developers both at Eidos-Montreal and Nixxes, just didn’t want for the game. We took many steps in ensuring the PC version would have its own flavor.

    I would say that the fans’ reactions on the forums and social networks did have a direct impact on our decisions as it comforted us in our decision to not only outsource its development, but also work with AMD as a hardware partner to deliver even more specific features.

    Jurjen Katsman: It was also good to see that it was not only negative reactions. People actually had faith in us doing a good job on this game, and I believe that with Deus Ex: Human Revolution we have lived up to that expectation.

    GameSpy:Let’s get into the nuts and bolts of the PC version of the game. What specific features set it apart from its console counterparts and make it a game that’s truly designed for PC gaming?

    Julien Bouvrais: First off, Nixxes developed a DX11 renderer that is used on the PC, when available. We did leverage this by adding several features you will see when you have DX11 hardware on your PC: real-time tessellation, improved Screen Space Ambient Occlusion, improved blurs and depth of field. We also added custom support for AMD’s Eyefinity (multiple monitors), and 3DHD. On another note, the user interface has been tailored for the keyboard, and mouse controls can be fully customized for your gaming habits.

    Jurjen Katsman: We did quite a lot of work on anti-aliasing as well. We offer various anti-aliasing options to gamers to choose from depending on how powerful their hardware is. They really help smooth out rough edges that you can see more easily on a PC monitor.

    Technically, little details that we believe PC gamers will appreciate are additional options to customize the gameplay, like adjusting the FOV, and disabling the reticle.

    GameSpy:Any features you wanted to work into the PC version that didn’t make the cut? And of those features that did make it, which do you think will impress PC gamers the most?

    Jurjen Katsman: As for something that didn’t make the cut, after we had been quite successful in using tessellation on characters, we also spent quite some time trying to use it on the environment as well. With the type of cityscape environments that we see in Deus Ex: Human Revolution it ultimately wasn’t a good fit.

    Julien Bouvrais: My favorite feature on PC would be the ability to extend your view with Eyefinity as it really adds depth to the experience… this is really something everyone needs to try.

    GameSpy:Given that impressive feature set, how do you compare playing the PC version of Deus Ex: Human Revolution and the console versions? In what ways is the experience different on PC?

    Jurjen Katsman: We are obviously a little biased, but for us here at Nixxes, the PC version really is the version you should play. The extra depth you get from 3D or EyeFinity, and the extra crispness of the enhanced resolution, effects, and frame-rate, really give you superior visuals. And the speed and accuracy that you get from playing with mouse and keyboard compared with a gamepad, at least for me personally, makes it a pretty easy choice.

    Julien Bouvrais: Looking back at what the game looks like on PC, I am really proud of what we have accomplished. Let’s be realistic in that obviously this is the same story on all three platforms — the same characters, the same core gameplay features, etc. However, when I play the game on console or on PC, my approach is different… the experience is different.

    If you ask people on the team which version of the game they prefer to play, you will get different answers, and I truly think it depends on what kind of a gamer you are. Those who usually play on console prefer the console versions whereas the PC gamers wouldn’t play Deus Ex: Human Revolution on anything other than a PC. This is how I personally measure what we have accomplished with the game.

    GameSpy:Wrapping things up, how would you describe the overall experience of making the PC version of Deus Ex: Human Revolution together?

    Julien Bouvrais: Overall, developing Deus Ex: Human Revolution has been an incredible experience for me. It was never an easy ride, but we took the time we needed to make it right, and I am happy with the result. We learned a lot about the franchise and about ourselves as a team, and this is really key when you start a studio from scratch like we did.

    When it comes to PC, we have reached our goals to deliver a unique experience on this platform and Nixxes has been a big part of this.

    Jurjen Katsman: The cooperation with Eidos-Montreal has made Deus Ex: Human Revolution an amazing project for us and we are very proud of the end result. We hope that it will show people that having the PC version produced by another studio can actually really be a good thing for a game.

    Deus Ex: Human Revolution will be released in North America for the PC, PlayStation3 and Xbox 360 on August 23rd, 2011

    • Mave
     
  • Miss Beautee 9:36 pm on August 12, 2011 Permalink | Reply
    Tags: , , , , First Person Shooter, , , ,   

    Gaming Bad Ass of the Year So Far: Jeff MuthaFu@!ng Fletcher 

    Apperently, Jeff Fletcher has hung up his Bungie hat and has picked up the title of Bad Ass Vigilante.

    Around 8:30pm Friday night, Bungie employee Fletcher decided to take a quick trip to the ATM to withdraw some of his hard owned Halo cash when he spots these two guys in an altercation. Quickly the altercation turns violent as the men start pounding each other’s faces in until they both pull out their guns in a duel-like fashion.

    Pow!

    Shots fire as Red Team Enemy One goes down. Enemy Two spots Fletcher and begins barreling towards him, gun loaded. Fletcher, a former security guard, quick draws his legal firearm and tells Enemy Two to “drop his weapon“.

    Shit’s getting realEnemy Two thought and as if the gun he held in his hand turned white hot, he dropped the gun to the ground. “Get down!” Fletcher demanded and knowing he was pwned, Enemy Two had no choice but to oblige.

    …. When the cops arrive they find Enemy Two sitting on the curb dejected, with handcuffs on. Fletcher was no where to be seen yet his presence was felt…everywhere.

    Okay, I may have exaggerated the story just a tad bit but its still pretty bad ass. Check out the actual news story video here and hats off to you Jeff Fletcher, that was quite bad ass of you. MissB.

     
  • filthyviewwhore 5:58 pm on August 11, 2011 Permalink | Reply
    Tags: , , , , , , First Person Shooter, Game Rental Service, Gamefly, , , Greatness, , , , , , Potential, ,   

    Gamefly Details its new PC Game Rental Service 

     

     

    I’ll be the first guy to admit this; if Gamefly were to meta-morph itself into a living being I would gladly toss its salad time and time again. Thanks to Gamefly I was able to play all of the hottest games while remaining a cheap ass bastard. But since my ps3 fell victim to the YLOD/Jack The Ripper I haven’t been able to bask in as much awesomeness as I wanted to. (Gametap is OK, but it’s no Gamefly) Well Gamefly have apparently sensed my sadness and the sadness of all of you for not being able to play with me and announced their new, most likely going to be awesome, PC Game Rental Service. 🙂 😀

    Now I wish I could’ve gotten this interview, but for some inane reason Gamefly thought they’d get more publicity by doing a interview with G4 (pffft, whatever). Well some people don’t like G4 and vastly love us so much that they don’t want to visit their inferior site. So I’m going to appease these lovable fans of ours/mine and give all of you the details/G4’s interview with Sean Spector (one of the founders of Gamefly).

    G4: Will subscribers be able to download brand new, AAA PC games?

    Sean Spector: Yes, on the retail side we will always offer AAA PC titles for sale at launch, or you can pre-order the games. With the “Unlimited PC Play,” there will be a wide selection of games, ranging from AAAs to casual and indie games.

    G4: Is the idea to compete with Steam?

    SS: With Direct2Drive, we are the #2 digital retailer in selling digital PC games. We want the client to be a one-stop shop for gamers, so we offer up-to-the-minute gaming news, a place to socialize with other gamers (and learn about new games), the ability manage their physical GameFly GameQ, and a way to organize their entire gaming library across all platforms.

    G4: And these are full downloads? Not streaming like OnLive?

    SS: Correct. We offer full Windows/Mac game downloads so gamers can play whatever they want, whenever and wherever they want. They wouldn’t be tied to an always-on connection.

    G4: Is there a stand-alone client? Or is it web based?

    SS: Our client is a custom built proprietary client, just like our popular mobile apps.

    G4: And you don’t have to be online to play?

    SS: We don’t believe in forcing consumers to be online to enjoy their games. If you have the digital client downloaded onto multiple PCs, you just have to sign into your account on any one of the PCs to play whatever game you’ve purchased and downloaded.

    G4: How about fans of older, harder to find PC titles?

    SS: We have over 1,500 titles from our acquisition of Direct2Drive. They will all be represented in our client. We’ll also have additional games in the “Unlimited PC Play” portion.

    G4: How will you keep people from stealing games?

    SS: You will need to have an account with GameFly and a credit card to purchase games.

    G4: Are you considering doing something similar for downloadable console games?

    SS: We are not at this time.

    G4: Does it include a digital version of the manual, if the game has one?

    SS: In some cases yes.  That really depends on the publisher.

    G4: Are you going to raise the price of your minimum subscription of $16 a month? You’ll be giving people unlimited games for a very, very cheap price. Is there a catch?

    SS: The Unlimited PC Play service will be at no additional cost to our members.  We are always looking at ways to deliver value to customers/members. Mobile is another great example of this as well.

    There you have it my ravenous yet adorable fans. All of the questions I wanted to ask Gamefly, but didn’t get the chance to since G4 has that thing called “moar moneeyz”

     

    Anyways I don’t know about the rest of you, but as I stated before I’M EXTREMELY EXCITED ABOUT THIS!!! This can only mean great things, especially for all of you. Once this service launches this holiday season; Gamefly expects hundreds of PC games will be available to download and play at launch. Which of course means, all of you will finally be  able to bask in my opinion in whatever game (available for Mac & or PC) you were hoping to play. And as we all know..

     

    My opinion >>>>>>>>>>>>> Everything else.

     

     

    • Mave

     

    I do want to express ONE apology to the readers of this site/my fans… I’m sorry I wasn’t able to review Dead Space 2 for you… that is all.

     

     
  • Miss Beautee 5:09 pm on August 11, 2011 Permalink | Reply
    Tags: , , First Person Shooter, , , , , , , , , , ,   

    Black Ops’ Rezurrection Map Pack available August 23rd for Xbox Live 

    In honor of the American Space Program being shut down, ( okay, not really -.- )  Treyarch hits us with their fourth and final Black Ops DLC titled “Rezurrection” which is especially for the Zombie fans. World at War fans will be F’n happy to hear that the DLC contains four of the old maps that they’ve grown to love (Nacht der Untoten, Verruckt, Shi No Numa, and Der Riese). Additionally, the fifth map is a new zombie experience titled Moon, that takes players out of their element and throws them into zero gravity to survive waves and waves of Space Zombies.

    ppsssstt, you get this shit too if you care.
    • 20-song Zombies soundtrack
    • Moon Xbox 360 theme

    Already own the Hardened or Prestige version of Black Ops? Awesome. Moon gets tossed in to the benefits of you going the extra mile in your Black Ops purchase because Moon is yours for FREE. Yes, the caps lock, underline and bold formatting was necessary.

     Set your Xbox Live points aside for this map pack hardcore zombie fans, “Rezurrection” will be available for download on the Xbox 360 starting August 23rd and as always approximately a month later, PS3 and PC users will get their chances. Check out this exclusive, behind-the-scenes preview below. ★MissB.

     
  • filthyviewwhore 5:14 pm on August 9, 2011 Permalink | Reply
    Tags: aliens, , , , , First Person Shooter, innovative weaponry, , , , , , , ,   

    Details On The Newest Update To The Resistance 3 Beta. 

    I hope you enjoy reading novels; because I’m about to post every single detail from Resistance 3’s (Beta) newest update straight from Insomniac’s page. “Why?” you ask… because I don’t want you to leave 8BC just to get the hottest news on your favorite games.. I have abandonment issues and I love you.

    Hey folks,

    As you are by-now well aware, we hit a rough patch over the last week with the Resistance 3 Online Beta. The expansion to the hundreds of thousands of SOCOM4 users revealed some bugs that we’ve been rapidly working to correct on our side. We greatly appreciate your patience, and the way you’ve banded together to create private games via Twitter, Facebook and forums.

    Rest assured, creating a world-class multiplayer experience is our top priority at Insomniac Games. Our team is meeting daily to discuss issues and address them, and we’ve been playing the beta each night at home to continue logging and checking issues. We are focused on creating an experience we are proud of and want to play ourselves, and we will continue to work and fix these issues in order to get it right.

    Europe PlayStation Plus

    Tomorrow (Wednesday), the beta opens up in Europe for Early Access to the Public Beta, starting with PlayStation Plus subscribers.  We’ve updated the package file on the PSN store to have the latest beta contents, meaning EU and future testers won’t need to download the mega-patch that our US testers did. This also means that everyone needs a small patch to ensure compatibility. You’ll see this patch required tonight or tomorrow, and it will be update 2.00.

    Matchmaking

    In good news, we have sent a patch (Update 2.01) that addresses the matchmaking issues into final testing at Sony, and are hoping to have it up by tomorrow night UK time, so that you EU folks joining the beta should be able to matchmake. This additional patch will be required, and will allow us to re-enable matchmaking, which should again (hopefully) happen sometime in the late morning Pacific Time tomorrow. This should address the issues and allow you to use matchmaking to find games again, while also addressing a few crashes. Thanks for your patience while we developed and fixed the issue – and please continue to report any issues you find with matchmaking to us so we can continue to tweak and optimize. We will continue to update you on the status of the 2.01 patch as it gets through final testing, staging, and release in the next day or so.

    Stats coming down again

    Sometime this (Tuesday) afternoon, we will be bringing down stat progression again until further notice. We are moving the stat database and tracking to the servers where they will live for the launch of the final game (and before you ask, yes, you will have to start over in the final game). That said, we’ll be porting your current beta stats to this new server and getting it set-up as quickly as possible. We know this is frustrating to the new folks joining the beta tomorrow in that you will not be able to progress, but we hope to knock this out as quickly as possible so you can begin to work your way up to the beta level cap, and we don’t expect this to last more than a day or two. We’ll keep you update when progression officially goes down, and when it is restored.

    Outstanding issues

    The matchmaking patch is a specific patch to deal with that issue (and a few crashes). We are also still testing a larger Day 1 Patch for the final game that contains fixes for many of the other bugs you’ve been encountering. Once we’ve gotten than patch through Sony final testing, we will then try to bring these fixes to the beta itself.

    Some of the issues this includes are:

    -Freezes/Crashes – particularly at the end of matches (though scoreboard crashes should be fixed in the 2.01 patch)
    -Host/Party Leader rapidly changing between players
    -Game has already ended errors when trying to join a game
    -Lag issues with deployables and other players (though this should be improved at the moment, we will be adjusting our servers to continuing combating this)
    -The Invisible Man glitch (both variants, where the Invisible player appears and doesn’t appear on the scoreboard) – we are still working to eradicate this – if you have a way to reproduce it, we are offering a bounty on info to help us eliminate it.

    As you can see, we still have our work cut out for us, but we’re making progress. If you have feedback, please continue to post on the forums, send us replies via Twitter, or post on our Facebook wall. We’re all working hard to ensure Resistance 3 multiplayer is excellent, and your feedback is critical for that.

    JS

    -Mave

     
  • filthyviewwhore 2:18 pm on August 9, 2011 Permalink | Reply
    Tags: , , , First Person Shooter, Gotham City Beta, It's Fucking Batman, , , ,   

    Gotham City Imposters Beta Begins Next Month 

    Sorry console players; this round of beta is only for PC players (or legendary editors that have a MacBook Pro with a Windows 7 partition thanks to Boot Camp.. hehehe). While the downloadable game itself won’t be out until 2012; it’ll be making an appearance at both PAX Prime and Gamescom this month. If you can’t make it to either of those, that’s fine since the beta begins sometime in September. To get in, you simply need to register and agree to a non-disclosure agreement. And yes, I did include a nice link in the word “register” for you, but not the one in quotation marks.. the pretty blue one. You’re welcome and don’t forget to tell me… that I’m legendary.. and pretty.

    OH!!! I almost forgot to tell you all this, but “Gotham City Imposters” is a first person shooter.. just thought I’d point that out. Just to be sure that you really want to play a first-person shooter set in the Batman universe.. here’s some ultra sexy gameplay footage just for you.

     

     

     

     
  • filthyviewwhore 1:41 pm on August 9, 2011 Permalink | Reply
    Tags: , , Attack Dogs, , Explosions, First Person Shooter, , , , , , , , , , Spec Ops, Survival, , ,   

    Modern Warfare 3 Spec Ops Survival Trailer.. That is all 

     

    Oh who am I kidding, I always have to put some dialogue here just to let all of you know that I’m legendary. And I know that you thank me for it. Quick question: What do you get when you add “Survive for as long as possible” from Zombies with insane perks with the fact that your AI opponents also get perks WITH the Spec Ops mode… you get awesome.. that’s what you get.. don’t believe me? Watch and jizz on yourself then tell me I’m right, because I’m always right.

     

     

    Now some may call me weird for this, but my favorite part is at the end… spoiler alert…

     

     

    THE BOUNCING BETTY!!!!! (my personal favorite landmine)

     
  • filthyviewwhore 7:14 pm on August 8, 2011 Permalink | Reply
    Tags: Alice Springs, , , Explosion Fest, First Person Shooter, , , Hedgehog Grenade "Colon Cleanse", Insomniac Games, , , , , , ,   

    MUST BUY ALERT!!! (Resistance 3) 

    (Disclaimer: *That is not the actual Resistance 3 cover art*)

    It’s no secret that I’m a huge fan of the Resistance series; what with me being photographed tossing its salad and other incriminating photos. But if you aren’t persuaded into buying Resistance 3 on day one after seeing this video of the “Alice Springs” multiplayer map. Then part of me hopes you die… and the other part of me hopes you die from having a hedgehog grenade being thrown into your gaping asshole. 😐

     
  • filthyviewwhore 5:05 pm on August 8, 2011 Permalink | Reply
    Tags: , First Person Shooter, , , NO RAGE FOR WII, , , , , , , , Todd Hollenshead, , , ,   

    Todd Hollenshead, you are my new God.. Carmack says no to a “crappy Wii port of Rage” 

    While there are plenty of examples of games, like Modern Warfare 3 that are ready take a slight (yeah.. “slight” *snicker*) graphical hit in an attempt to sell shooters to the Wii audience. (I can’t think of any undersexed housewives that like shooting VIRTUAL guns o_O) id Software has drawn a line in the sand it will not cross – so pick your side.

    When asked about the possibility of Rage showing up on the Nintendo Wii after the only necessary PC, PS3, and Xbox 360 versions arrive in October, id Software’s co-owner and president Todd Hollenshead let loose with this gem of a comment: “We’re not doing a crappy version of Rage on the Wii.”

    It’s almost like just being asked made him angry; thank myself I didn’t ask it. Hollenshead continued, “If you play the PC, the PS3, the 360 version, you get all of it. All the media’s the same. We didn’t make the crippled version that somebody wishes they had some other platform to play on.” Fucking epic. Everyone who plays Rage will get the full post-apocalyptic experience (all 22GB of it https://8bitcoma.wordpress.com/2011/08/08/rage-22gb-install/), but for now, we’ll have to defer our dream of a fuzzy Rage with the ability to give us carpal tunnel syndrome.

     
    • God 6:16 pm on August 8, 2011 Permalink | Reply

      Awesome topic, thanks for linking us to in the proper direction to download this awesome game. Seems like it would have been too much trouble, and not a lot of support from a console such as the Wii. Either way it bothers none of us whom are epic and own a XBox 360.

    • hectorthegod 6:25 pm on August 8, 2011 Permalink | Reply

      Awesome topic, and thank you for linking us in the proper direction to download this epic game. Too bad for those who are stuck with a Wii, but it does not affect us XBox 360 Fans =)

    • shawnmave 6:51 pm on August 8, 2011 Permalink | Reply

      I’m even more epic because I own a PC/MacBook Pro with a Windows 7 partition.. but I promise to get back on the console scene D: Eventually

      • Miss Beautee 12:42 am on August 9, 2011 Permalink | Reply

        Well hurry thee fuck up then already x(

        • shawnmave 1:27 pm on August 9, 2011 Permalink

          I’m trying.. I just need money.. so tell Thon Jhizzlam to hurry up with the ad stuff so we can gets paid. :0

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