“Motion Control is in an 8-bit era” Also, A Nice Surprise 

Gesture devices will eventually grow from their “many limitations” says Shuhei Yoshida

I’ve often been quoted saying things like “motion controls have the potential to be the perfect controller” and “I thought you said it was fifty dollars”.  Fortunately for me; Shuhei Yoshida kind of believes with me on my first quote.

Sony Worldwide Studios boss Shuhei Yoshida has likened the current standard of motion controllers to a generation of games consoles that were built in the eighties. Don’t give me that judgmental look like you just caught me masturbating to a video of your sister eating a roast beef sandwich. Here’s a quote from Shuhei himself to make you affix your face from the judgmental look you keep staring at me with.

“As far as I’m concerned, the motion control of today is like the 8-bit phase of video games,”

 

Speaking last week during a Gamescom panel discussion on the future of video games, Yoshida stated that modern motion control is currently held beck by “many limitations”. Mick Hocking, a senior director at Sony Worldwide Studios, echoed Yoshida’s statement.

“I think we’ve just only started exploring the possibilities of motion control,”.

“Move has given us the first accurate device use for motion control,”.

“I’m also interested in the possibilities of virtual reality and tracking every part of my body. There are loads of things we can do with motion control. Maybe we’ll create objects holographicly and interact with them via motion controllers,”.

All three major console manufacturers feature motion control nowadays. Nintendo even placed motion controls at the center of its “Wii” console. Whereas Microsoft and Sony just offer it as a side option. While there’s no doubt that these gesture devices were the biggest reasons for all of the fitness and dancing games releases and their massive success. That technology is slowly starting to creep its way into other genres.

Gareth Edmondson, studio manger at Ubisoft Reflections, believes the primitive nature of the technology is the reason for this. QUOTE TIME!!

“Well Ubisoft Reflections is a core gamer racing game studio, so applying motion control to that is actually quite hard,”.

“We’ve seen, like with the new Tom Clancy game, a really interesting motion-controlled gun customization shop,”.

“There’s a place for it, but it’s hard to make it for driving games. Maybe there is a way, but we haven’t found one yet.”

What do all of you think about the current state and future potential of and for motion controls? Feel free to tell us in our comments section. Actually, you know what.. I fell bad about just posting a trailer for another fitness game.. so to make it up to you all.. HERE’S THE ENTIRE SONY GAMESCOM PRESS CONFERENCE!!

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Thanks for reading.

  • Mave
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