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  • filthyviewwhore 8:29 am on September 21, 2011 Permalink | Reply
    Tags: 343 Studios, , Avatar, , , , , , , Grunt Funeral Skull, , Halo: Combat Evolved Anniversary, , Master Chief Avatar Armor, , , Pre-Order Goodies, , , Xbox 360,   

    Halo: Combat Evolved Anniversary for $30 & Pre-Order Goodies 

    Feel like seeing where the Halo phenomenon started? Feel like reliving the “good ol’ days” of the Halo-verse. Feel like reminiscing at that one spot where you got sniped for the very first time.. only to be sniped again because you were too busy staring at some fucking polygonal scenery reminiscing about a time you let a bullet go through your head!! Oh, did I forget to mention that all of those classic maps are going to be remastered in HD.. ’cause that’s kinda important.

    Well you’ll be able to do all of that on November 15, 2011 when “Halo: Combat Evolved Anniversary” is released for the Xbox 360. Oh did I forget to mention that (through Amazon) is only 30 DOLLARS! Oh yes my lovable worshipers you did read that correctly. But just to add some more validity to this epic announcement, allow me to humble you with the details straight from Amazon’s page.

    $10 Credit Plus Pre-order Bonus
    Pre-order Halo: Combat Evolved Anniversary and get a $10 Amazon credit good toward the purchase of items shipped and sold by Amazon.com (certain exclusions apply, including Kindle books, MP3s, and video rentals and downloads) as well as Master Chief Avatar Armor and the Grunt Funeral Skull (once activated, every grunt’s methane tank will explode like a plasma grenade when killed). The promotional code for the credit will be e-mailed within two days after the product ships. The access code for the armor and skull will be packaged inside the game box. Offer valid when shipped and sold by Amazon.com, while supplies last. Limit one per customer. Amazon reserves the right to change or terminate this promotion at any time.

    Okay so it’s $30 dollars when you use the $10 credit, but still, what else are you going to use that ten dollar credit on? Socks? I don’t think so, there are digital aliens out there and a ginger in some far away state THAT NEEDS TO DIE (digitally)! Oh shit.. I completely forgot the link to make it easier for all of you to pre-order this awesome slice of epic over at Amazon. There we go.. all better now.

    Well there you have it, feel free to express your gratitude towards me in our comments section below, also Like us on Facebook and stalk us on Twitter.

    As usual, thanks for reading.

    • Mave
  • filthyviewwhore 7:37 am on September 21, 2011 Permalink | Reply
    Tags: , , Final Fantasy XIII-2, , , , , , , , Xbox 360,   

    Final Fantasy XIII-2 Only Needs One Disc (Xbox 360) 


    For those of you who were annoyed at having to change your disc after 10-20 hours of playing the original Final Fantasy 13 on your Xbox 360, then I have good news for you! No longer will you have to do that tiresome process of getting up, walking that extremely long journey over to your Xbox 360, pushing the eject button, take the disc out of the tray, place the swapped disc back in the box, then place the requested “new” disc into the Xbox 360 disc tray, push the disc tray back into the 360, use a towel to wipe the sweat off of your body, drink a gallon of Gatorade (you’re gonna need the electrolytes), walk that same journey back to your gaming seat, lift that ever-so heavy controller and finally resume gaming.. after watching the mandatory cutscene.

    Famitsu has just confirmed this so don’t look at me like I’m trying to start an insane rumor. Toriyama insists that FFXIII-2.0937458 is just as big as FFXIII, they just minimized the CG cutscenes and just implemented event scenes where everything is in real time (I better not see “press A to do a flashy spin”).


    Feel free to express your utter gratefulness to me in our comments section below this article, also Like us on Facebook and stalk us on Twitter.

    Thanks for reading

    • Mave
  • filthyviewwhore 10:04 am on September 14, 2011 Permalink | Reply
    Tags: , bullet time, First trailer, , , , , , , , , , , , , , , trailers, , Xbox 360,   

    Max Payne 3 First Trailer 

    The very first Max Payne 3 trailer is starting to make a tidal wave on the internet. And for very good reason, it features a drunk Max Payne. Some girl he was trying to protect got kidnapped by an organization. And of course, gunfire, explosions and the magical, mystical, stupendous extrrrrrrrrravaganza that is “Bullet Time”. Also.. forget about drive-bys, it’s all about the train-bys (you’ll see it in the video).

    Max Payne 3 is set to release in March 2012 for the PlayStation 3, Xbox 360 and PC.

    Thanks for watching & reading.

    Don’t forget to Like us on Facebook, stalk us on Twitter and let your opinion be known throughout the world in our lonely comments box below.

    Once again, thanks for reading & watching.

    • Mave


  • filthyviewwhore 12:21 pm on September 10, 2011 Permalink | Reply
    Tags: , Bernie & Onyx, , , , , , , Lesbianism, , , Olivia Munn, Random blonde chick, , , , Xbox 360   

    Onyx Guard & Bernie Confirmed as Gears of War 3 DLC 

    Wow, I do not envy everyone that is eagerly anticipating Gears of War 3. All of you have 10 days left of waiting until one of the biggest titles of this year hits your console like a curb stomp to the face that makes your mind rocket out of your skull like it just saw Olivia Munn making out with a random blonde chick.

    The reveal of Onyx & Bernie being DLC came from a thread on the official Gears of War forums, however, as of this typing, the thread has been “removed by administrator”. I’ve been told by several Gears fans that¬†Bernie¬†has been thought of us as one of the best snipers in the Gears universe. I’ve also been told that ¬†The¬†Onyx Guards¬†were an elite unit in the COG army set to protect Chairman Prescott. Or at least that’s what I thought I heard them scream out as soon as I told them this news personally.

    The supposed downloadable content is slated to hit in November of this year for Gears of War 3 on your Xbox 360.

    Thanks for reading, don’t forget to Like us on Facebook. Now go back to saving the world or something.

    • Mave
  • filthyviewwhore 11:37 am on September 8, 2011 Permalink | Reply
    Tags: 40 Weeks of DLC, , , Brian Farrell, , , , , , , , , , , , Saints Row (Series), , , , , , , Xbox 360   

    Cloud Gaming and 40 Weeks of Saints Row 3 DLC 

    Brian Farrell, CEO of THQ, spoke highly of cloud gaming yesterday, which shouldn’t be too much of a surprise once you consider the frequent amount OnLive deals, or the fact that he was speaking at the Cloud Gaming USA Conference.

    Farrell predicted that a move to an all-digital game distribution “will result in a lower cost for the hardware manufacturer, which will result in a lower cost to consumers and therefore a lower entry point, thus driving more mass market adoption.” He doesn’t just see PCs adopting this in the future, but consoles as well.

    And speaking, well, typing of downloading content, Saints Row: The Third is going to have a lot of that. Farrell said that the game would be followed by about 40 weeks of DLC.

    “We totally change how we keep consumer engaged for a very long time,” Farrell said. “We intend to create an online digital ecosystem that keeps them interested for a year or more.” It’s the same kind of approach THQ tried with MX vs. ATV Alive, except without the base game having reduced content to start — or a reduced price.

    “What we found was unlike free to play, $39.99 [the budget-level price of MX vs. ATV] just wasn’t low enough to drive a big enough install base to push the level of DLC we had initially hoped for.”

    It will be interesting to see if that kind of strategy works with a game that is more complete, and fully priced. Of course that wont change the fact that I’ll forever miss the MX vs. ATV series. ūüė¶ I guess I’ll just have to launch myself out of a cannon to get rid of all of this repressed sadness and rage.

  • filthyviewwhore 11:41 am on September 7, 2011 Permalink | Reply
    Tags: 10 Dollar Discount, , , , , First Person Survival, , , , , , , , , , , , , , , , Xbox 360   

    Alien and Zombie killing just got ten dollars cheaper! 

    Before you start speculating on how every weapon and garden tool just got ten dollars cheaper, let me tell you to remain calm.. now remain calm. Are you calm?? Good. Okay now it’s time to get you all giddy and stuff, long story short; Resistance 3 and Dead Island are 10 dollars cheaper at Newegg!!!! However there is a catch, you have to input a specific code. Oh, if only there were a omnipotent game blogger that could supply you readers/worshipers with this magical code. Wait, there is :D. Here you go everybody! One last note, both games are eligible for FREE SHIPPING!

    Well there ya go, links to get the games and the codes for your C&P pleasure. Now if you excuse me, I have to go back to making my own game. ūüôā

    As always, thanks for reading. Don’t forget to Like us on Facebook and stalk any of us on the Twitter.

    – Mave

    • Nekromorph 1:55 am on November 26, 2011 Permalink | Reply

      Dead Island is awesome.

    • Nekromorph 1:59 am on November 26, 2011 Permalink | Reply

      Did my comment post I cant tell

    • Nekromorph 2:00 am on November 26, 2011 Permalink | Reply

      Wait , its awaiting moderation . nevermind my 2nd comment

  • n3rd3000 3:00 pm on August 30, 2011 Permalink | Reply
    Tags: , , , Kinect Bundle, , Xbox 360,   

    Child of Eden Kinect Bundle Confirmed 

    Microsoft just announced their plans to bundle Child of Eden via download code with the current Kinect hardware. The bundle will be released in all XBOX Live regions and is set to hit retailers sometime next week for the same price as the current bundle offer. ¬†This game has¬†received wonderful reviews and nailed an 84/100 Metascore¬†but despite the good reviews, the sales since its original launch haven’t been so great. It’s one of those games that goes¬†unappreciated¬†despite its good qualities.


    However, ¬†with this new bundle offer,¬†Tetsuya Mizuguchi’s Q Entertainment will be able to reach ¬†broader gaming audiences. Especially now that you can get the Kinect ¬†sensor, Kinect Adventures and a download code for Child of Eden, ¬†for just $150. Not a bad deal for you penny-pinching bastards.

    The Playstation version of CoE will come out sometime in September with Playstation Move support and awesome 3D!

  • filthyviewwhore 4:38 am on August 26, 2011 Permalink | Reply
    Tags: , , Adam Saltsman, , , Canabalt, Civilization IV, Dragon Age: Legends, Future of Game Design, , GDC 2012, , , , , , , , , , , , , , , , , Soren Johnson, , , , , , , Xbox 360   

    Unexplored Realms of Game Design 

    Why must I live on the East Coast?? And be broke. ūüė¶

    In an attempt to inspire submissions for the 2012 GDC¬†call for papers, GDC’s advisory board members for the Game Design track spoke on the biggest challenges that face game designers and outlined what they hope to see on March 2012 in San Francisco.

    The creator of Canabalt and independent designer, Adam Saltsman, along with Dragon Age: Legends and Civilization IV designer, Soren Johnson, came together to discuss some of today’s often-overlooked areas of game design, along with some some notable innovations and rising trends as part of their mission to encourage all of you to submit ideas for the 2012 GDC Main Conference.

    These industry veterans and¬†advisory board members¬†will be joined alongside colleagues like Clint Hocking (LucasArts) and Mark Cerny (Cerny Games) to oversee the event’s Game Design track and ensure all of its sessions stay true to the massively high bar of quality and relevance that GDC attendees, and journalists/editors/entities of awesome such as myself, have come to expect.

    ACT FAST, because the deadline on “the call for papers” is September 6th; here’s a list of¬†Game Design-specific topics. Gamasutra sat down with Adam Saltsman and Soren Johnson to discuss key issues that they would like to see pointed out at next March’s show.

    What are some key games from the past year or so that have impressed you with their new approaches to design – and why?

    Adam Saltsman:Amnesia: Dark Descent and Bit Pilot are very interesting games. These are fairly hardcore horror and arcade games respectively, but neither game allows you to attack. Instead, your goal is to hide, avoid, and survive. For me this is a really welcome and interesting break from aiming and shooting games, but without sacrificing any of the awesomeness one might expect from a survival horror game or an arena shooter.

    Soren Johnson:¬†I was very impressed by¬†Magicka‘s concept — letting players cast spells by simply combing simple elements such as fire, water, electricity, arcane energy, and so on. This system encourages a sense of discovery absent from so many games; I loved trying out certain combinations just to see what would happen. That the game often supported my assumptions and guesses made the world feel alive. Allowing play based on intuition from existing knowledge instead of memorization of invented lore is always a big advantage.

    The other development that stands out to me is how the best small-scale, indie games, like Frozen Synapse, Bastion, Atom Zombie Smasher, HOARD, etcetera, are creatively outpacing games from the big publishers simply because they can take risks and maintain their own vision. Many game genres and formats are simply not feasible for the big guys to make anymore, and this has surprisingly been great for the industry, because there are now so many gaps for the indies to fill.

    How do you think the rise of social games will influence design in other areas of the game biz? 

    Adam Saltsman:¬†One positive outcome that I am looking forward to is the expansion of our audience. PopCap helped do this, and a few years later the Wii helped do it again. Social games are having that effect right now; I think it’s really great to have people that haven’t played video games in a decade or more playing games again. Not everyone that plays¬†FarmVille¬†is going to rush out and get a PS3 next week, but there is a basic literacy thing happening that is going to have a huge long-term effect.

    Soren Johnson:¬†Social games are still so young that they are difficult to judge. To date, most of them turn the social interaction into a tax that helps the game spread virally instead of a benefit that makes the game much more compelling. The social games that make this leap will be the ones that move the format forward. Right now, the primary lesson for the rest of the industry is that players¬†will¬†nag their friends for whatever in-game bonuses we hand out — I’m not sure if that is a healthy path.

    A second lesson is that the size of an actual mainstream audience is far larger than we ever imagined, and their needs and interests diverge significantly from our traditional core audience. A final lesson is that a demand exists for “sporadic” games, which can be played in bite-sized chunks throughout the day, but which still have persistence and a multi-session arc. These games can appeal both to the mainstream audience as well as the traditional core users because they fit a hole in players’ schedule where persistent gaming did not previously fill.

    What sort of design challenges do you feel the industry has yet to overcome? 

    Adam Saltsman:¬†This is a gross generalization, but I think if you look at¬†The Sims¬†and¬†Call of Duty, the things in those games have been completely explored at this point. That leaves a lot of territory on the table. I think¬†Heavy Rain,¬†L.A. Noire, and¬†Afrika¬†are headed in some of the right directions. These games all have monumental flaws, but like¬†Amnesia: Dark Descent, the driving force behind the games is not about domination and destruction. This isn’t exactly a new thing, by any means, and maybe this is the decade that adventure games finally make their triumphant return — or maybe not.

    I think chilled-out variety games like Pilot Wings and Wii Sports have secured a very healthy foothold in the space. And there will always be room for some games about exploding things with guns. But our chances at reaching this massive new audience and their budding, social-games-driven computer game literacy will be much better if we are willing to branch out and take some risks.

    Soren Johnson:¬†The biggest design challenge is learning to match the fidelity of a game’s graphics with the depth of its mechanics. Many games are graphically rich but are mechanically barren, so players quickly discover that most of what they see is not real and has no consequence to their gameplay. Sometimes, the graphics even become a hindrance as players begin to understand the “real” game that lurks within and lose patience with the meaningless window dressing.

    Are there particular genres of game that you think are under-utilized and stand to see a lot of design innovation, if better explored? 

    Adam Saltsman:¬†Chances are if it is already a genre, then it has been mined pretty heavily. I am certain there is still gold in any genre we could name, somewhere. But at some point the effort we have to put in to find it is going to outweigh the benefit of discovering it, especially when there are so many unexplored frontiers. I’m not sure which genres have crossed that threshold and which haven’t, but I’d venture that at least some of them are getting awfully close.

    Soren Johnson:¬†Real-time strategy is heavily under-utilized. Obviously, there is a glut of RTS games, but it doesn’t take long to discover that they are all essentially the same game — harvest some resources, build a barracks, rush with tanks, and so on. The design space for real-time play occurring in real-time should be much broader — think of games like¬†Railroad Tycoon,¬†Populous,SimCity, even¬†M.U.L.E.¬†Some developers have started to expand this space once more with games like¬†Swords & Soldiers,¬†Atom Zombie Smasher,¬†AI War, and even¬†Plants vs. Zombies, but it is sad that the letters “RTS” still only mean one thing.

    What subjects are you particularly excited to see covered in this year’s Game Design track?¬†

    Adam Saltsman:¬†There’s something we’ve been talking about for a lot of the tracks, which is this idea of a “design walkthrough” or “design history.” The idea is that developers can select some part of their game that turned out especially good, but was very, very hard to develop. Then they’ll walk us through the different ways they tried to solve the problem, and the different obstacles they had to overcome. It’s different from a traditional postmortem, more focused, with more of a narrative. We have had a few amazing talks in the past that had this sort of structure, and I am very excited to see more developers taking this approach.

    As far as specific topics go, talks about deep multiplayer system design, especially competitive games, online or otherwise, are just something I am personally interested in at the moment. This is a really rich space and it’s always great to hear people talk about what they’re doing in it.

    Soren Johnson:¬†I thought the most important talk at last year’s GDC was Ben Cousins on the post-launch development of¬†Battlefield Heroes. Simply put, the team discovered there was a huge difference between what players said they were willing to buy and what they actually did buy. Much of microtransaction-based design is still shrouded in mystery, as few developers understand what actually works. I hope other successful teams come forward to share their stories.

    As always, thank you very much for reading. Feel free to leave your opinions that we cherish in our comments section below. And if you really.. REALLY loved this (or us in general) then feel free to subscribe to us. ūüôā Also, don’t forget to Like us on Facebook and stalk your favorite editor/me on Twitter.

    Once again, thanks for reading; now go back to saving the world or something.


  • filthyviewwhore 7:09 am on August 25, 2011 Permalink | Reply
    Tags: , , , , Eidos, , , , , Themed 360, Themed Controller, , Xbox 360   

    You will hand this console over to me, right now.

    If you‚Äôre attending the Penny Arcade Expo (PAX) this weekend ‚Äď you stand a chance to win a very awesome looking Xbox 360 from the folks at WB Games. The¬†official Xbox Facebook page¬†recently uploaded photographs of a pretty damn impressive Arkham City themed Xbox 360 with the following message:

    ‚ÄĚ A custom Batman: Arkham City Xbox could be yours at PAX this weekend. Stop by the WB Games booth to enter.

    Not going to PAX? Stay tuned to find out how you can win one from Xbox.‚ÄĚ

    Inspired by Batman: Arkham City, the Xbox 360 features a beautiful white paint job with artwork of Batman and the Joker on the sides. And the controller has received a very similar, but somehow more awesome treatment, which you’ll get to see at the end of my typing. Hooray YOU!!. It wasn‚Äôt mentioned how you could win the Xbox but they do say all you have to do is stop by the WB Games booth this weekend at PAX to find out how. In the meantime, you can check out¬†more photographs¬†of the console. Trust me.. you want to see this!


    Thanks for reading. Don’t forget to Like us on Facebook and stalk all of us individually on Twitter.


    • jo7n 8:00 am on August 25, 2011 Permalink | Reply

      that is one fugly controller… lol

      • shawnmave 10:29 pm on August 25, 2011 Permalink | Reply

        Not if iucking fisn’t Jo7n. >_> You will never insult anything Batman related ever again or so help me myself, I will photoshop “Jo7n was wrong” on your visor.. and color it pink. :0

  • n3rd3000 7:01 pm on August 24, 2011 Permalink | Reply
    Tags: Fat Jedi Kid, , , , Lag, Starwars, Video Games, , Xbox 360   

    No Kinect Star Wars For You This Christmas 

    Star Wars Kinects Has More Lag Than R2-D2's Projector Holograms

    Microsoft disappoints after announcing that they will be delaying one of the most anticipated Kinect games said to be released this holiday; Kinect Starwars. The disappointing announcement was made via OXM after an exclusive interview with Microsoft. Their reasons for the delay was:

    “Microsoft and LucasArts have elected to move the launch of Kinect Star Wars beyond holiday 2011 to ensure the full potential of this title is realized,” a spokesperson told us. “This move applies to both the Kinect Star Wars stand-alone game and the Kinect Star Wars Limited Edition Console. We will communicate additional timing information at a later date.”

    They didn’t provide details on what exactly was lacking “full potential”, but¬†several websites have assured it was likely due to the fact that it was lagging balls. No date has been comfirmed, as to how long the release would be delayed.

    My apologies, on Microsoft’s behalf, to all the Kinect Starwars enthusiasts. However, 8BitComa doesn’t disappoint and if disappointment is inevitable, we condole. So I’ll leave you with the all-to-classic Fat Star Wars Kid¬† ¬†video, to sooth your¬†Light saber-slashing urges.

    Good day to you.

    Show your support, like 8bitcoma on Facebook.

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